// noinspection JSUnresolvedReference /** * Field Google Map */ /* global jQuery, document, redux_change, redux, google */ (function ( $ ) { 'use strict'; redux.field_objects = redux.field_objects || {}; redux.field_objects.google_maps = redux.field_objects.google_maps || {}; /* LIBRARY INIT */ redux.field_objects.google_maps.init = function ( selector ) { if ( ! selector ) { selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' ); } $( selector ).each( function ( i ) { let delayRender; const el = $( this ); let parent = el; if ( ! el.hasClass( 'redux-field-container' ) ) { parent = el.parents( '.redux-field-container:first' ); } if ( parent.is( ':hidden' ) ) { return; } if ( parent.hasClass( 'redux-field-init' ) ) { parent.removeClass( 'redux-field-init' ); } else { return; } // Check for delay render, which is useful for calling a map // render after JavaScript load. delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) ); // API Key button. redux.field_objects.google_maps.clickHandler( el ); // Init our maps. redux.field_objects.google_maps.initMap( el, i, delayRender ); } ); }; /* INIT MAP FUNCTION */ redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) { let delayed; let scrollWheel; let streetView; let mapType; let address; let defLat; let defLong; let defaultZoom; let mapOptions; let geocoder; let g_autoComplete; let g_LatLng; let g_map; let noLatLng = false; // Pull the map class. const mapClass = el.find( '.redux_framework_google_maps' ); const containerID = mapClass.attr( 'id' ); const autocomplete = containerID + '_autocomplete'; const canvas = containerID + '_map_canvas'; const canvasId = $( '#' + canvas ); const latitude = containerID + '_latitude'; const longitude = containerID + '_longitude'; // Add map index to data attr. // Why, say we want to use delay_render, // and want to init the map later on. // You'd need the index number in the // event of multiple map instances. // This allows one to retrieve it // later. $( mapClass ).attr( 'data-idx', idx ); if ( true === delayRender ) { return; } // Map has been rendered, no need to process again. if ( $( '#' + containerID ).hasClass( 'rendered' ) ) { return; } // If a map is set to delay render and has been initiated // from another scrip, add the 'render' class so rendering // does not occur. // It messes things up. delayed = Boolean( mapClass.data( 'delay-render' ) ); if ( true === delayed ) { mapClass.addClass( 'rendered' ); } // Create the autocomplete object, restricting the search // to geographical location types. g_autoComplete = await google.maps.importLibrary( 'places' ); g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} ); // Data bindings. scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) ); streetView = Boolean( mapClass.data( 'street-view' ) ); mapType = Boolean( mapClass.data( 'map-type' ) ); address = mapClass.data( 'address' ); address = decodeURIComponent( address ); address = address.trim(); // Set default Lat/lng. defLat = canvasId.data( 'default-lat' ); defLong = canvasId.data( 'default-long' ); defaultZoom = canvasId.data( 'default-zoom' ); // Eval whether to set maps based on lat/lng or address. if ( '' !== address ) { if ( '' === defLat || '' === defLong ) { noLatLng = true; } } else { noLatLng = false; } // Can't have empty values, or the map API will complain. // Set default for the middle of the United States. defLat = defLat ? defLat : 39.11676722061108; defLong = defLong ? defLong : -100.47761000000003; if ( noLatLng ) { // If displaying a map based on an address. geocoder = new google.maps.Geocoder(); // Set up Geocode and pass address. geocoder.geocode( {'address': address}, function ( results, status ) { let latitude; let longitude; // Function results. if ( status === google.maps.GeocoderStatus.OK ) { // A good address was passed. g_LatLng = results[0].geometry.location; // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); // Get and set lat/long data. latitude = el.find( '#' + containerID + '_latitude' ); latitude.val( results[0].geometry.location.lat() ); longitude = el.find( '#' + containerID + '_longitude' ); longitude.val( results[0].geometry.location.lng() ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } else { // No data found, alert the user. alert( 'Geocode was not successful for the following reason: ' + status ); } } ); } else { // If displaying map based on an lat/lng. g_LatLng = new google.maps.LatLng( defLat, defLong ); // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, // Start off far unless an item is selected, set by php. streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create the map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } }; redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) { let markerTooltip; let infoWindow; let g_marker; let geoAlert = mapClass.data( 'geo-alert' ); // Get HTML. const input = document.getElementById( autocomplete ); // Set objects into the map. g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input ); // Bind objects to the map. g_autoComplete = new google.maps.places.Autocomplete( input ); g_autoComplete.bindTo( 'bounds', g_map ); // Get the marker tooltip data. markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Create infoWindow. infoWindow = new google.maps.InfoWindow(); // Create marker. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), draggable: true, title: markerTooltip, animation: google.maps.Animation.DROP } ); geoAlert = decodeURIComponent( geoAlert ); // Place change. google.maps.event.addListener( g_autoComplete, 'place_changed', function () { let place; let address; let markerTooltip; infoWindow.close(); // Get place data. place = g_autoComplete.getPlace(); // Display alert if something went wrong. if ( ! place.geometry ) { window.alert( geoAlert ); return; } console.log( place.geometry.viewport ); // If the place has a geometry, then present it on a map. if ( place.geometry.viewport ) { g_map.fitBounds( place.geometry.viewport ); } else { g_map.setCenter( place.geometry.location ); g_map.setZoom( 17 ); // Why 17? Because it looks good. } markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Set the marker icon. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), title: markerTooltip, clickable: true, draggable: true, animation: google.maps.Animation.DROP } ); // Set marker position and display. g_marker.setPosition( place.geometry.location ); g_marker.setVisible( true ); // Form array of address components. address = ''; if ( place.address_components ) { address = [( place.address_components[0] && place.address_components[0].short_name || '' ), ( place.address_components[1] && place.address_components[1].short_name || '' ), ( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' ); } // Set the default marker info window with address data. infoWindow.setContent( '
' + place.name + '
' + address ); infoWindow.open( g_map, g_marker ); // Run Geolocation. redux.field_objects.google_maps.geoLocate( g_autoComplete ); // Fill in address inputs. redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete ); } ); // Marker drag. google.maps.event.addListener( g_marker, 'drag', function ( event ) { document.getElementById( latitude ).value = event.latLng.lat(); document.getElementById( longitude ).value = event.latLng.lng(); } ); // End marker drag. google.maps.event.addListener( g_marker, 'dragend', function () { redux_change( el.find( '.redux_framework_google_maps' ) ); } ); // Zoom Changed. g_map.addListener( 'zoom_changed', function () { el.find( '.google_m_zoom_input' ).val( g_map.getZoom() ); } ); // Marker Info Window. infoWindow = new google.maps.InfoWindow(); google.maps.event.addListener( g_marker, 'click', function () { const marker_info = containerID + '_marker_info'; const infoValue = document.getElementById( marker_info ).value; if ( '' !== infoValue ) { infoWindow.setContent( infoValue ); infoWindow.open( g_map, g_marker ); } } ); }; /* FILL IN ADDRESS FUNCTION */ redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) { // Set variables. const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' ); // What if someone only wants city, or state, ect... // gotta do it this way to check for the address! // Need to check each of the returned components to see what is returned. const componentForm = { street_number: 'short_name', route: 'long_name', locality: 'long_name', administrative_area_level_1: 'short_name', country: 'long_name', postal_code: 'short_name' }; // Get the place details from the autocomplete object. const place = g_autoComplete.getPlace(); let component; let i; let addressType; let _d_addressType; let val; let len; document.getElementById( latitude ).value = place.geometry.location.lat(); document.getElementById( longitude ).value = place.geometry.location.lng(); for ( component in componentForm ) { if ( componentForm.hasOwnProperty( component ) ) { // Push in the dynamic form element ID again. component = containerID + '_' + component; // Assign to proper place. document.getElementById( component ).value = ''; document.getElementById( component ).disabled = false; } } // Get each component of the address from the place details // and fill the corresponding field on the form. len = place.address_components.length; for ( i = 0; i < len; i += 1 ) { addressType = place.address_components[i].types[0]; if ( componentForm[addressType] ) { // Push in the dynamic form element ID again. _d_addressType = containerID + '_' + addressType; // Get the original. val = place.address_components[i][componentForm[addressType]]; // Assign to proper place. document.getElementById( _d_addressType ).value = val; } } }; redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) { if ( navigator.geolocation ) { navigator.geolocation.getCurrentPosition( function ( position ) { const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude ); const circle = new google.maps.Circle( { center: geolocation, radius: position.coords.accuracy } ); g_autoComplete.setBounds( circle.getBounds() ); } ); } }; /* API BUTTON CLICK HANDLER */ redux.field_objects.google_maps.clickHandler = function ( el ) { // Find the API Key button and react on click. el.find( '.google_m_api_key_button' ).on( 'click', function () { // Find message wrapper. const wrapper = el.find( '.google_m_api_key_wrapper' ); if ( wrapper.is( ':visible' ) ) { // If the wrapper is visible, close it. wrapper.slideUp( 'fast', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } else { // If the wrapper is visible, open it. wrapper.slideDown( 'medium', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } } ); el.find( '.google_m_autocomplete' ).on( 'keypress', function ( e ) { if ( 13 === e.keyCode ) { e.preventDefault(); } } ); // Auto select autocomplete contents, // since Google doesn't do this inherently. el.find( '.google_m_autocomplete' ).on( 'click', function ( e ) { $( this ).trigger( 'focus' ); $( this ).trigger( 'select' ); e.preventDefault(); } ); }; } )( jQuery ); Mobile Online Casinos: The Ultimate Overview to Gaming on the Go – Orchid Group
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With the surge of smartphones and tablets, mobile casinos have actually come to be a popular choice for betting lovers. Currently, you no more have to be restricted to your computer to enjoy your preferred gambling establishment video games. Whether you’re waiting on a bus, kicking back on the beach, or merely lounging on your sofa, mobile gambling establishments offer a convenient and interesting means to play. In this post, we will certainly discover the globe of mobile online casinos, including their advantages, prominent games, and the most up to date patterns in mobile gaming.

The Benefits of Mobile Gambling Enterprises

Mobile gambling enterprises provide several advantages over their traditional counterparts. First and foremost, they offer the comfort of playing anytime and anywhere. Whether you’re commuting to function or taking a trip abroad, you can access your favored gambling establishment games with just a few faucets on your mobile device. Furthermore, mobile casino sites often use unique benefits and promos for mobile gamers, giving you even more reward to use the go.

An additional significant benefit of mobile gambling enterprises is the variety of video games available. From slot machines and table video games to live dealership alternatives, mobile online casinos use a diverse series of entertainment alternatives to fit every taste. Moreover, many mobile gambling enterprises have maximized their games for touchscreens, supplying a seamless and immersive video gaming experience.

Safety is additionally a top priority for mobile casinos. Trusted mobile online casino operators use modern encryption innovation to ensure that your individual and monetary information is shielded. Additionally, mobile casinos undergo the very same stringent laws and audits as their on the internet counterparts, giving a secure and reasonable gaming setting for players.

  • Convenience of playing anytime and anywhere
  • Accessibility to special perks and promos
  • A wide range of video games readily available
  • Seamless and immersive gaming experience
  • Excellent security measures

Popular Games in Mobile Online Casinos

Mobile gambling enterprises use a variety of games, satisfying different choices and skill degrees. Here are several of the most preferred games you can discover in mobile gambling enterprises:

1. Ports: Slots are a staple in any kind of casino, and mobile casino sites are no exemption. From classic three-reel ports to modern-day video slots with magnificent graphics and immersive motifs, mobile gamers have access to a substantial choice of slot games.

2. Blackjack: Blackjack is a card game that is extremely preferred amongst online casino players. The goal is to obtain a hand total as close to 21 as feasible without surpassing it. The mobile variation of blackjack uses smooth gameplay and user-friendly controls, making it a favored option for mobile bettors.

3. Roulette: Roulette is a timeless gambling establishment game that has been taken pleasure in by players for centuries. In mobile online casinos, you can find various variants of roulette, including European, American, and French. The touchscreen user interface makes it simple to place wagers and spin the wheel, contributing to the exhilaration of the video game.

4. Poker: Casino poker calls for both ability and strategy, making it a prominent choice for experienced players. Mobile casinos supply a range of online poker games, consisting of Texas Hold ’em, Omaha, and Caribbean Stud. Whether you’re a beginner or a seasoned pro, you can discover a poker video game that fits your level of know-how.

5. Live Dealership Games: For those looking for the adventure of a land-based casino experience, mobile casino sites use real-time dealer video games. These games include real-life suppliers that connect with players via a real-time video clip stream. Popular real-time supplier video games consist of blackjack, live roulette, baccarat, and texas hold’em.

6. Progressive Jackpots: Mobile casinos likewise provide the chance to win life-changing sums of cash through progressive prize slots. These video games feature a pot that boosts with each bet positioned, usually reaching multimillion-dollar amounts. Also a little wager on a mobile phone could potentially bring about a large pot win.

These are simply a couple of examples of the wide range of games available in mobile gambling enterprises. Whether you prefer slots, table video games, or live dealer alternatives, you’re sure to locate a game that suits your choices and offers amazing gameplay.

The Latest Trends in Mobile Betting

Mobile gambling is an ever-evolving sector, continuously adjusting to new innovations and trends. Here are some of the most recent advancements in mobile gambling:

1. Mobile Apps: Numerous online casinos currently supply committed mobile applications for iphone and Android devices. These applications provide a structured and immersive pc gaming experience, with maximized gameplay and exclusive functions.

2. Virtual Reality (VIRTUAL REALITY) Gaming: Virtual fact innovation is reinventing the gaming sector. With virtual reality headsets, players can enter an online casino atmosphere and connect with video games in a whole new means. Although still in its beginning, virtual reality gambling is expected to come to be extra widespread non gamstop betting in the coming years.

3. Cryptocurrency Gambling establishments: The increase of cryptocurrencies has actually caused the appearance of cryptocurrency casino sites. These casinos allow players to wager using electronic currencies like Bitcoin, offering enhanced privacy and faster transaction times.

4. Mobile Sports Betting: Along with gambling enterprise video games, lots of mobile betting platforms now supply sports wagering choices. Whether you’re a fan of football, basketball, or tennis, you can place bets on your favorite groups and events directly from your smart phone.

5. Social Gambling: Social gambling apps are getting appeal, permitting individuals to play casino games with pals or complete against various other gamers. These apps usually integrate social features like conversation systems and leaderboards, adding a social aspect to the gaming experience.

Verdict

Mobile casino sites have reinvented the means we wager, supplying a convenient and interesting experience for gamers all over the world. With a wide variety of games, unique perks, and excellent security procedures, mobile gambling enterprises offer every little thing you need for an enjoyable gaming experience on the move. Whether you’re a skilled player or new to the globe of on the internet betting, mobile casinos offer limitless enjoyment right within your reaches.

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